Wouldn’t it be great if you could bust out your dinosaur and cowboy action figures and have them fight bandits while expanding your town to accommodate new villagers? Remember how fun it was to catch and ride dinosaurs into battle? Growing up I didn’t have cowboys, but my Teenage Mutant Ninja Turtle figures mixed with my Jurassic Park dinosaurs quite often in what can be described as a 90’s kid mashup of popular IP’s. The latest game by Uber Entertainment, the studio who brought us WayWard Sky for PSVR’s launch, is back at it again with Dino Frontier.
Dino Frontier is best described as a very lite town building sim with resource management and some RPG elements thrown in for unknown reasons—I’ll touch on that more in a bit. Right off the bat the art direction is pretty fantastic, with that signature look seen in Uber Entertainment’s first game on PSVR. WayWard Sky (review) was a much larger game with many more art assets and more diverse environments, while Dino Frontier takes place mainly on one plot of land as well as on a really small farm you’ll visit every now and then. The audio is charming with pretty good voice acting, and the game is favorable overall for its presentation.
So the game is part resource management and part sim, and it doesn’t really commit to either one. You have dinosaurs and villagers that don’t serve a purpose other than to collect resources and fight off bandits who never seem to rise in difficulty. The main gameplay hook, while beautiful to look at and listen to, is far too shallow. Especially when you think about what it could have been. With that said, it’s a very cool experience in VR with controls that take the concept of pinch-to-zoom from smartphones and apply them to VR in a way that makes them feel innovative all over again. It’s hard to recommend this for $29, but it’s worth noting I did have a good time with Dino Frontier, I was just left wanting more depth, more challenge, and more gameplay length.